Sec 2-1 Notes       Displacement and velocity

Motion – we will study 1D only first

-        forward & back, left & right, or up and down

-        takes place over time

-        depends on the frame of reference

 

Frame of reference – a coordinate system for specifying the precise location of object in space

-        if an object is at rest, its position does not change with respect to a frame of reference

-        motion is relative

 

Displacement – the change in position of an object

            Dx = xf – xi        final position – initial position

            - not always equal to the distance traveled

-        can be positive or negative

-        a vector quantity (magnitude and direction)

 

Velocity – how fast something moves

-        a vector quantity

-        not the same as speed (a scalar quantity)

-        average speed= distance traveled/time traveled

Average velocity – the total displacement divided by the time interval during which the displacement occurred

      vavg = Dx/Dt      vavg = displacement/time

 

ex:  d = 200 m west     t = 40 s

      Find the average velocity.

 

 

 

 

 

Graphical interpretation of velocity

      position (y – axis) vs. time (x-axis)

Slope of the line between any two points represents average velocity during that time interval.

      Slope = rise/run = Dx/Dt

-        what if the graph is a line?

-        what if the graph is a curve?

 

instantaneous velocity – the velocity of the object at some instant (or a specific point in its path)

-        may not be the same as average velocity

 

to graphically determine instantaneous velocity

-construct a tangent line to the graph at that instant

-the slope of the tangent line is the instantaneous velocity at that point


Sec 2-2 Notes      Acceleration

acceleration – the rate of change of velocity

      aavg = Dv/Dt = (vf – vi)/(tfti)

      units:  m/s/s or m/s2

          a vector quantity – has both magnitude and   direction

To analyze acceleration – use a velocity-time graph

 

Velocity

(m/s)

 

Slope = rise/run = Dv/Dt

average acceleration – line of best fit

instantaneous acceleration – use slope of tangent line at that point (derivative)

displacement – the area under the curve for the specified time interval (integral)

example:  Find the acceleration of an amusement park ride that falls from rest to a speed of 28m/s in 3.0s.

 

 

 

 

 


-You daily encounter non-uniform motion, where the acceleration is not constant.

-We most often study uniform motion in class.

 

Uniform motion – motion in which the acceleration is constant

      Vavg = Dx/Dt

There are multiple forms of equations we can use to solve a variety of problems. Memorize these equations.

 

What if we want to find the final velocity?

 

recall:  a = (vf-vi)/Dt

solve for vf.      aDt = vf – vi

                        aDt + vi = vf

                        vf = vi + aDt     

 

- use to find vf of an object moving with uniform acceleration after it has accelerated at a constant rate for any time interval


example:  A plane starting at rest at one end of a runway undergoes a uniform acceleration of 4.8m/s2 for 15 s before takeoff.  What is the speed at takeoff?  How long must the runway be for the plane to be able to take off?


Working with UNIFORM ACCELERATION, we can also calculate average velocity in another way.  It is simply an average.

 

      vavg = (vi +vf)/2

 

so… if we equate these two expressions for vavg,

 

      Dx/Dt = (vi + vf)/2

and rearranging…

 

      Dx = ½ (vi + vf)Dt          (some texts use d for Dx)

 

example:  A bicyclist accelerates from 5.0 m/s to   16 m/s in 8s.  Assuming uniform acceleration, what distance does the bicyclist travel during this time interval?


What is another way to find displacement if I don’t know the final velocity?

 

recall:  vf = vi + aDt

 

so         Dx = ½ (vi + vf)Dt    becomes

           

            Dx = ½ (vi + vi + aDt)Dt

           

            Dx = ½ (2vi + aDt)Dt

           

            Dx = viDt + ½ aDt2

           

            Dx = vit + ½ at2

 

example:  How long must the runway be for the plane to be able to take off?

 


What if we don’t know the time interval in which the uniform motion occurred?

 

recall:  Dx = ½(vi +vf)Dt

 

solve for Dt            Dt = (2Dx)/(vi + vf)

 

now use           vf  = vi + aDt

 

substitute and solve to yield

           

                  vf2 = vi2 + 2aDx or   vf2 = vi2 + 2ad

 

example:  An aircraft has a landing speed of 302km/h.  The landing area of an aircraft carrier is 195m long.  What is the minimum uniform acceleration required for a safe landing?


Sec 2-3 Notes      Falling objects

 

-freely falling objects undergo constant acceleration

 

free fall – motion of an object falling with a constant acceleration

      - neglect air resistance

      - near the surface of a planet

      - freely falling objects always have the same       downward acceleration

 

What if an object is tossed straight up?

      - what happens to the velocity of the object?

            - v at the top of the path is 0m/s

      - what happens to the acceleration of the object?

            - a is ALWAYS constant

 

Different planets and moons have different accelerations due to gravity.

 

- for Earth  (we also use g)     a = 9.81 m/s2

- for Earth’s moon                   a = 1.64 m/s2

- for Mars                                 a = .377g = 3.70 m/s2

- for Jupiter                        a = 2.364g = 23.19 m/s2

 


example:  A ball is thrown straight up into the air at an initial velocity of 20.0 m/s.  Create a table showing the ball’s position, velocity, and acceleration for the first 5.00s of its motion.  Find the ball’s time, position, velocity, and acceleration at the top of its flight and at the bottom.

Time (s)

Position (m)

Velocity (m/s)

Acceleration (m/s2)

0.00

 

 

 

1.00

 

 

 

2.00

 

 

 

3.00

 

 

 

4.00

 

 

 

5.00

 

 

 

6.00

 

 

 

7.00

 

 

 

8.00

 

 

 

9.00

 

 

 

10.00

 

 

 

11.00

 

 

 

12.00

 

 

 

13.00

 

 

 

14.00

 

 

 

15.00

 

 

 

16.00

 

 

 

17.00

 

 

 

18.00